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01-14-2003, 12:43 PM | #1 |
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The Multi-Design Inference
This is an inference that multiple designers had designed some entities; this is a natural extension of Dembski's "Design Inference".
This is an essential part of efforts to detect forged signatures; handwriting styles are individualized, and a close examination of a signature may reveal whether it was written with an imperfect imitation of someone else's style. Handwriting analysis has also been useful in archeology; by that means, it was shown that the various Mycenaean Linear B tablets had been written by several scribes, each of whom had written several tablets. Such stylistic analyses have been used in other fields; much of the debate about the authorship of various parts of the Bible has been based on stylistic analyses -- characteristic vocabulary, preoccupations, etc. More recently, the Unabomber was identified when someone recognized some familiar styling in the text of his manifesto. Applying that to the world of life, one concludes that if many features had been designed, then there had likely been more than one designer. Camera-like eyes are sometimes pointed to as examples of design, but those of vertebrates have one characteristic architecture and those of cephalopods have another. So could there have been a separate designer for each? Charles Darwin himself, in his creationist years, had concluded that Australia's distinctive fauna might suggest that "there had been two Creators at work." Likewise, predator-prey relationships suggest multiple designers, one for the predators and one for the prey, because predators are adapted for finding and catching prey, and prey are adapted for avoiding and resisting predators. Multiple food-chain levels suggest additional designers. Thus, in a grass-deer-wolf food chain, with deer eating grass and wolves eating deer, the grass, deer, and wolves had had separate designers. In an attempted rebuttal, Walter ReMine has claimed to have demonstrated that there had only been one designer, but I've yet to see his "proof". The multi-design inference must be an embarrassment for the Intelligent Design movement, because it goes against the theological predilections of many of its participants. However, I doubt that those like the Raelians would be terribly bothered by a multi-design inference. |
01-15-2003, 09:04 AM | #2 |
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Bravo lpetrich!
But I know what Creation's Terrier would say: Surely the (single) designer just liked variety? Doesn't the plethora of designs on earth indicate just that? And if you're a vast intelligence such as God, there might be great pleasure to be found in ‘reinventing the wheel’ in different ways, trying out different ways of doing things. Some designs, such as aquatic streamlining, might be unavoidable because they are basically sound ways of doing things; but others could be just for the fun of it. And surely, if you are vastly intelligent and immortal, the world might be rather boring if it were otherwise. Why else make a universe that seems, at its basic levels, to be inherently unpredictable? Such a universe would provide constant variety and interest by virtue of being unpredictable. So I don’t think your reasoning cuts any ice I’m afraid. DT / CT |
01-15-2003, 12:10 PM | #3 | ||
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So while God may have opted to have two seperate eye types, and took pleasure re-inventing the wheel, the singnature of each eye's internal composistion and blueprints are different such that it is impossible for a single designer at work--most likely there are two. Now, we all know who that second designer is--none other tan myslef, pre-tap-dancing days. Quote:
The universe, however, operates with four forces, three of which can actually be unified, with the fourth as yet ununified. It is the fact that we have, essentialy, two seperate kinds of basic forces (after siplification) that once again shows that the Father and the Son were having a pissing contest. Naturally, I lost. After all, He is My Dad. |
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01-15-2003, 12:26 PM | #4 |
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Jesus Christ, that's funny....
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01-15-2003, 10:12 PM | #5 | |
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Multiple Designers Theory
Ipetrich wrote
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What the heck! AS long as I'm citing myself, see also my Validating Design Discrimination Methodologies on ISCID. RBH |
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01-15-2003, 11:25 PM | #6 |
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You beat me to it, RBH; in your comments, you've pointed out some of what I'd pointed out, like predator-prey relationships.
As to your challengers' requesting that you identify the number of designers of your car and of some computer game, that would be rather difficult, because both are composed of several disparate elements. The more successful efforts at identifying multiple designers are cases where one compares fundamentally similar entities, like handwriting samples. And in fairness, one can do that with computer games also; some parts of games fall into the category of being fundamentally similar entities, like levels, sprites, and models. For those unfamiliar with computer games, many of them have several game worlds or levels that one can travel through or choose to visit; in some cases, one can identify designers by quirks of levels. Sprites are 2D pictures of objects like game characters, items to pick up, and scenery objects; models are 3D versions of these. One can use one's favorite art-criticism techniques on these. But the quasi-Cubist appearance of many computer-game models is functional, not stylistic; it's a way of keeping rendering time down by simplifying the geometry. |
01-15-2003, 11:32 PM | #7 |
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I will concede that a single superpowerful designer can imitate several less-powerful designers. The trouble is that such a hypothesis tends to lack falsifiability; for sufficiently powerful designers, it would be difficult to rule out hypotheses like creation with apparent age, like Philip Gosse's Omphalos hypothesis.
Also, there is a parallel to the single-powerful-designer hypothesis in Biblical criticism. Among present-day scholars, the favorite hypothesis of the authorship of its first five books is the JEDP hypothesis, which posits four separate sets of authors, each with a characteristic vocabulary and preoccupations. The traditional hypothesis, however, is that all those five books had been written by Moses and only Moses, and its present-day defenders maintain that he had repeatedly switched stylistic gears as he wrote. |
01-16-2003, 07:44 AM | #8 | |
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This is a fun topic!
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01-16-2003, 10:09 PM | #9 | |
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Developing MDT
Principia wrote
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I should say that the original idea for MDT grew out of Nic Tamzek's ITWA - Invisible Tinkering Warrior Armies - posted here some months ago. As is apparent from its name, Nic focused on the subset of mutually antagonistic designers responsible for predator/prey arms races and perhaps parasite/host arms races. MDT subsumes those along with mutualism and symbiosis, and thus is more comprehensive. As Ipetrich points out, SDT requires a designer with a serious personality disorder, able to take first the predator side then the prey side in a macabre dissociative creationist war with itself. MDT, on the other hand, provides a natural way to account for those kinds of phenomena. The great task for MDT now is to systematize design discrimination methodologies. I offered some suggestions in the MDT posting, and Principia clearly has some ideas. Surely there is some bright young IDist out there who will pick up the baton and build the research program his or her elders seem unable to get off the ground. RBH |
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01-23-2003, 09:20 AM | #10 | |||
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Here's an article that does something rather close to what I had in mind wrt MDT: http://www.genome.org/cgi/content/full/8/8/779
Vol. 8, Issue 8, 779-790, August 1998 Analogous Enzymes: Independent Inventions in Enzyme Evolution Michael Y. Galperin, D. Roland Walker, and Eugene V. Koonin Quote:
EDIT: to add more of the same, Quote:
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