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02-03-2002, 10:49 AM | #71 |
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Wrong thread. Weird.
[ February 03, 2002: Message edited by: tronvillain ]</p> |
02-04-2002, 07:30 AM | #72 | |
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02-04-2002, 08:59 AM | #73 | |
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In any event, it was enjoyable. Just imagine: someone with knowledge of the Theory of Games! |
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02-04-2002, 11:50 AM | #74 |
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Yes, it's been an enjoyable discussion. Still, without a mechanism to link it to the utilities or p/q, changing r changes nothing other than possibly which of the three states the system is in.
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02-05-2002, 07:48 PM | #75 | |
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As r increases, p/q does not change: as you said, that is dependent on translucentcy. What does change is the *value at which p/q can rationally lead to an actor adopting CM*. As there are more CMs in the population, they are willing to take more risks that would, given a lower number of CMs, not be possible...precisely because there are fewer SMs. |
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02-06-2002, 12:48 AM | #76 |
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Ah, I see what you mean now. If we use the values you mentioned before, and assume p/q=[r+1]/r when r=0.5, then p/q=3. Now, if we make r=0.6, it becomes rational to switch from SM to CM since 3>8/3 and eventually r is driven to one. On the other hand, if we make r=0.4, it becomes rational to switch from CM to SM since 3<3.5, and eventually r is driven to zero. For some reason, I was under the impression that p/q=[r+1]/r would be a stable equilibrium rather than an unstable one. Interesting. Looks like a pretty unrealistic description of morality though.
[ February 06, 2002: Message edited by: tronvillain ]</p> |
02-06-2002, 03:22 PM | #77 | |
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02-06-2002, 03:32 PM | #78 | ||
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[ February 06, 2002: Message edited by: hedonologist ]</p> |
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02-06-2002, 08:00 PM | #79 | ||
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I want to discuss rights next, so you'll see a new thread today or tomorrow. |
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02-06-2002, 10:45 PM | #80 | |
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Now, I may have made an error somewhere, but as far as I can tell the behavior of this system is independent of r. The system is either all defector or all cooperator, depending on what p, q, u' and u" are. Again, I don't think this is a realistic system. [ February 06, 2002: Message edited by: tronvillain ]</p> |
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