FRDB Archives

Freethought & Rationalism Archive

The archives are read only.


Go Back   FRDB Archives > Archives > IIDB ARCHIVE: 200X-2003, PD 2007 > IIDB Philosophical Forums (PRIOR TO JUN-2003)
Welcome, Peter Kirby.
You last visited: Yesterday at 05:55 AM

 
 
Thread Tools Search this Thread
Old 05-31-2002, 09:43 AM   #11
Contributor
 
Join Date: Feb 2002
Location: With 10,000 lakes who needs a coast?
Posts: 10,762
Post

Quote:
Originally posted by DonaldW112:
<strong>It just means that they don't understand what they are talking about</strong>
Bingo.
Godless Dave is offline  
Old 05-31-2002, 04:54 PM   #12
Regular Member
 
Join Date: Feb 2002
Location: Ginnungagap
Posts: 162
Post

Quote:
Originally posted by DonaldW112:
<strong>I don't see why this is such a big deal. The amount of information that a genetic code of 3 billion bases can hold is fixed at 4^3,000,000,000 (or something like that). That represents the set of all possible genetic variations. The "information" is all there. What can they mean by new information? It just means that they don't understand what they are talking about. This is not say that 4^3,000,000,000 (or is 3,000,000,000^4 someone already corrected me and I still can't remember) is a small number or the way that gene expression is regulated is simple but all possible genetic sequences could be completed listed -- it is no mystery there is no "new" information.

Donald</strong>
I think what the cretinist will say is "well, mutations change things but they increase the overall entropy of the information". Then they will insert some 2nd LOTD nonsense. This ignores the "selection" part of "natural selection" but hey, this is creation science, not rocket science.



For those who like such things, you can now watch evilution yourself on your computer. Look up "Alife". I played around with the Avida software for a while. It has "organisms" that consist of short computer programs running in a virtual machine. I started my run on a computer at work with the canned seed organism that comes with it. This critter is like 18 or 20 instructions long. After a 2 week run the dominant life form in the sim-world was something with about 45 instructions that could perform tasks the originals didn't.

Sounds like adding information to me. <img src="graemlins/boohoo.gif" border="0" alt="[Boo Hoo]" />
Ragnarok is offline  
Old 05-31-2002, 05:11 PM   #13
Veteran
 
Join Date: Aug 2001
Location: Snyder,Texas,USA
Posts: 4,411
Post

Quote:
Sounds like adding information to me.
&lt;creationist hat on&gt; "But it was run on a computer designed by an intelligent engineer!" &lt;doff hat&gt;
Coragyps is offline  
Old 05-31-2002, 06:19 PM   #14
Regular Member
 
Join Date: Feb 2002
Location: Ginnungagap
Posts: 162
Post

Quote:
Originally posted by Coragyps:
<strong>
&lt;creationist hat on&gt; "But it was run on a computer designed by an intelligent engineer!" &lt;doff hat&gt;</strong>
And yet it is awfully interesting that simulated creatures that have the same properties as living things - self replication, mutation, recombination and natural selection illustrate evolution just as predicted by evolutionary science.

If the point is that evolution can itself only occur in a system designed by an intelligent agent then fine - we have the Deist's clockmaker god, not Yahweh. If the point is that the computer hardware/software was jerry rigged to "produce evolution" then I would say it was only jerry rigged to mimic the aspects of life mentioned above. Evolution just sort of happens from there.
Ragnarok is offline  
Old 06-05-2002, 04:18 AM   #15
Veteran Member
 
Join Date: Feb 2001
Location: UK
Posts: 5,815
Cool

Actually, I've just thought of two more examples. One was the "hairy elephant" episode with mturner, who claimed (baselessly, as usual) that there was "not enough time" for elephants to become hairy mammoths quickly enough to cope with climate change during Ice Ages. I cited "wolfman syndrome" in humans as an example of a near-hairless mammal becoming hairy in a single generation as a result of a dominant trait arising from a single mutation.

Another possible example is an extreme case of polydactyly (extra digits) in cats. One cat had six toes on each hind paw and seven on each front paw. The front digits included a pair of opposable thumbs, allowing this cat to manipulate objects with almost human dexterity. If humans suddenly died out in a super-virulent smallpox epidemic, then feral cats who can easily grip, pull and twist human-made objects would have an advantage.

Each is an example of the addition of a potentially useful trait.
Jack the Bodiless is offline  
Old 08-04-2002, 10:14 AM   #16
Veteran Member
 
Join Date: Jul 2001
Location: Seattle
Posts: 4,261
Post

Bumping this up for Athanasius,

scigirl
scigirl is offline  
Old 08-04-2002, 10:28 AM   #17
Veteran Member
 
Join Date: Sep 2000
Location: St. John's, Nfld. Canada
Posts: 1,652
Post

Quote:
Originally posted by Godless Dave:
<strong>

The ID people never define it, so I don't see why I should!</strong>
Biological information is defined as information that can't be produced by mutations or evolution at anytime under any circumstances.
tgamble is offline  
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Forum Jump


All times are GMT -8. The time now is 06:38 AM.

Top

This custom BB emulates vBulletin® Version 3.8.2
Copyright ©2000 - 2015, Jelsoft Enterprises Ltd.