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Old 01-23-2003, 11:21 AM   #11
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Principa,

Those are VERY nice examples of research in the MDT vein. Thank you!

I see several points of direct import for MDT:

1. The findings reported in the cited examples are at the right level of analysis, genetic and proteonomic, to be the logical locus of interventions by designers. Those are the levels at which there is the leverage to instantiate the designs that appear in phenotypes as parasitism, symbiosis, and so on.

2. Completely consistent with the MDT hypothesis as outlined in the ISCID thread I referenced above, they implicate a finite, limited number of designers. From the cited studies we can infer that there are on the order of a few dozen distinguishable designers.

3. The specific phenomena - for example the 34 cases of which the authors say they have independent evolutionary origins - form a database for beginning to develop design-discrimination methods and test the hypotheses concerning the skills, abilities, competences and purposes of the designers that I suggested was a vital research program for MDT.

All in all, those references provide impressive support for MDT and its associated research program!

RBH
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Old 01-23-2003, 12:12 PM   #12
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RBH, thank you and Nic for coming up with the idea. There is more data to come along the way, of course, but one of you guys needs to start thinking about a book.

Anyways, there was a challenge of using computer code to illustrate MDT detection. I found this pdf on the web Software Forensics: Can We Track Code to its Authors?
Quote:
Viruses, worms, trojan horses, and crackers all exist and threaten the security of our computer systems. Often, we are aware of an intrusion only after it has occurred. On some occasions, we may have a fragment of code left behind—used by an adversary to gain access or damage the system. A natural question to ask is “Can we use this remnant of code to positively identify the culprit?”

In this paper, we detail some of the features of code remnants that might be analyzed and then used to identify their authors. We further outline some of the difficulties involved in tracing an intruder by analyzing code. We conclude by discussing some future work that needs to be done before this approach can be properly evaluated. We refer to our process as software p forensics, similar to medical forensics: we are examining the remains to obtain evidence about the factors involved.
Purdue Technical Report CSD–TR 92–010
Eugene H. Spafford Stephen A. Weeber
19 February 1992

It looks like MDT will be a very fertile research endeavour indeed!

EDIT: Here is another report on software forensics,
Quote:
In Proceedings of the 3rd Biannual Conference of the International Association of Forensic Linguists (IAFL).
Durham NC, USA, International Association of Forensic Linguists (IAFL) (1997) 1-8

Software Forensics: Extending Authorship Analysis Techniques to Computer Programs
Andrew Gray Philip Sallis Stephen MacDonell

The number of occurrences and severity of computerbased attacks such as viruses and worms, logic bombs, trojan horses, computer fraud, and plagiarism of code have become of increasing concern. In an attempt to better deal with these problems it is proposed that methods for examining the authorship of computer programs are necessary. This field is referred to here as software forensics. This involves the areas of author discrimination, identification, and characterisation, as well as intent analysis. Borrowing extensively from the existing fields of linguistics and software metrics, this can be seen as a new and exciting area for forensics to extend into.
EDIT2: Fixed broken link in second paper, and added this from Gray's Software Metrics Research Laboratory
EDIT3: Here's the link for the ITWA thread on IIDB.
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Old 01-23-2003, 12:17 PM   #13
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Originally posted by lpetrich
The traditional hypothesis, however, is that all those five books had been written by Moses and only Moses, and its present-day defenders maintain that he had repeatedly switched stylistic gears as he wrote.
Not only that, but he apparently wrote about himself in the past tense after his own death (see Deuteronomy 34)
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Old 01-25-2003, 03:12 PM   #14
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Thanks for the additional material, Principia.

Interestingly, the MDT discussion has been revived revived on ARN (not by me!).

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Old 01-25-2003, 03:16 PM   #15
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I've got a response to Mike Gene's arguments in the works... stay tuned.
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Old 01-25-2003, 03:40 PM   #16
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Default of MDT and ID hypocrisy

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When it comes to the identity of the designer(s) and number of designer(s), I am an agnostic on this issue. That is, I am open to all possible permutations, but I just don't see the basis for arguing that one is more likely than others. I suspect that you, like most ID critics, are enslaved to a stereotype where you have convinced yourself that I (as a function of proposing ID) secretly believe the designer is the God of the Bible. The MDT is thus a rhetorical ploy that is supposed to flush out this "hidden agenda." But another's enslavement to stereotype is not my problem, only a source of amusement. And the fact that I am wide open to MDT, yet see nothing of substance in your approach, is a problem for you.
"Wide open"??? Now there's an interesting twist on Mike Gene's own stereotype. In fact, it sounds like he wants to dismiss MDT on the one hand, and then appear "open-minded" on the other. So, it is not surprising that the person who is employing cheap rhetorical tricks here is the one who seems most aware of the tactic and consequently (though hypocritically) most vocal against it.
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As I read through the thread on ISCID, I was struck by how many basic challenges I posed went unanswered. For example, your original essay slipped back and forth between referring to humans as a singular designer and as multiple designers. How do you make this distinction? After all, you implicitly recognize that we can indeed think of multiple designers as a singular designer. This can happen when we approach the topic from a distant, more global perspective. Thus, even the MDT approach recognizes the validity of thinking in SDT terms. . It would seem to me that one would be better off by taking a SDT approach (i.e., distinguishing between human design and non-human design) and then increase the resolution to determine how many human designers there are. You did back off your original claim that an MDT view was superior and replaced it with the claim that it was more inclusive. But by being more inclusive, it sounds like your approach is at a higher risk for false positives.
Unless there is a larger issue here that I am not aware of, I think the "challenge" is fairly settled. Human beings are decidedly a class of multiple designers, across time and space. That we may group human beings together and refer them in terms of various classes or kinds of designers, or if we refer to them in the entirety for comparison with other hypothetical designers only serves to illustrate the point, which is that the universe does not presently appear to be limited in the number of teleological agencies (especially to one). In point of fact MDT does not validate SDT thinking. It subsumes SDT, with the recognition that SDT's own a priori assumptions are too restrictive. Remember the ID test is the "inference to the best explanation." Looking across the human race as an example of teleological agents, does it really make sense to say that we are not individual creators in this manner?

Quote:
For example, you claim that things like males and females, predators and prey, all indicate multiple designers. Yet such a perspective is myopic. For example, predator/prey relationships are just one example of symbiosis. A single designer may have designed things to ensure that symbiosis would develop as this is a significant engine of further evolution. Your myopic view would then score multiple designers where there was only one. And that's the type of blunder that comes from a designer-centric approach (i.e, a focus on counting designers takes attention away from the biology/design). Or consider that the large-scale biotic phenomena you cite may be viewed as the emergent properties of physiological and molecular dynamics. I asked one of your supporters whether bone-forming cells (osteoblasts) and bone-degrading cells (osteoclasts) signal two designers. After all, the two types of cells are different in many ways in addition to their different functions. Neither you nor your supporter put MDT to the test with this simple question. The reason is obvious - the criteria you use thus far would score two designers, yet a basic understanding of bone homeostasis/design clearly leaves much room for a single designer. Not only is this another false positive for MDT, but it entails the notion that a single designer could not design bone tissue. In fact, as I explained in that thread, your approach has a rather naive view of a single designer - restricting such an entity to only one form of design - a single, uniform, perfect event (since anything other than this gets put into the MDT category). Put simply, the SDT views you assume are a caricature. Such properties of your approach, of course, are not surprising since it is not a serious investigative method, but simply a rhetorical ploy rooted in stereotypes.
My, my, my, my, my. What a mess. For an open-minded individual, Mike Gene certainly has a rather hostile view of MDT now, doesn't he? So after we filter away all the irrelevant rhetoric and erected strawmen MG dishes out here, what specific argument are we left with? Well, it sounds like MG doesn't like our "myopic" view of the capacities of the single designer, should he/she/it exist. But, wait! One man's criticism is another's main thesis. The ID critics have always pointed out that there are no constraints on what this putative single designer can accomplish. MDT addresses this problem largely by extrapolating common sense notions of design features which we use to discriminate between different designers in real life. Whether or not MG has posed challenges that are presently indifferent to an SDT/MDT discrimination is irrelevant here. So there is presently insufficient information to tell whether one or more designers designed the osteoclast vs. osteoblast. So what? MDT would happily give one system (be it bone design, a simple computer code, a novel, etc.) its own specific designer, provided the evidence is there for such a discrimation. But, ascribe all of biotic reality to an SD? Methinks we give this Designer too much credit.

Quote:
My main problem, however, with your MDT approach is its reliance on a designer-centric approach. While the concepts of design and designer are necessarily related, one can choose which one to emphasize. You have chosen an approach that gives minimal attention to design and focuses on the number of designers. The logical consequence of your approach was spelled out by you - an interest in the psychology of the designers. This is ironic given that ID critics think I am unable to say any thing about their psychology, even with my extensive experience with other humans and ID critics. Yet we're going to be able to hit the target about the pyschology of designers whom we have never directly experienced? The simple fact is that we don't have extensive experience with the designers of life. And that's what renders your approach futile, IMO. The examples you give about detecting the number of designers behind computer code are dependent on intimate knowledge of designing computer code and experience with other coders. Even if you can come up with a method non-coders could use, your method would be developed around such experience. You need to develop a method for detecting the number of designers behind computer code that does not draw on experience with designing computer code. Since your methods depend on experience with designers, and we have no experience with life's designers, I don't see that it has any promise. But I could be wrong.
This is laughable, coming from ID. So now the goal posts shifts from not believing in the capabilities of an imaginary SD to one about depending too much on the capabilities of real-life MDs. How quickly he forgets the fact that most of his essays on his own website and elsewhere rely heavily on the logic of a designer's motives. Let's see some of his own opinions:
Quote:
Y'know, as I read through the biological literature, more and more these days, I say to myself: "Y'gotta be a gosh darn engineer to understand this stuff!"
http://www.iscid.org/ubbcgi/ultimate...6;t=000212;p=4
Quote:
It is also worth commenting on the apparent conceptual tie between the effects of cytosine deamination on protein and RNA structure/function. In both cases, the most common base substitution appears to have significant functional potential, as both hydrophobic amino acids and uracil seem to make the greatest impact of protein and RNA structure, respectively. It's as if an engineer is trying to get the "most bang from your buck" when it comes to utilizing a nitrogenous base poised to change.
http://www.iscid.org/ubbcgi/ultimate...c;f=6;t=000276
Quote:
In the meantime, the hypothesis that the earth was seeded with cells that were the products of bioengineering at the hands of some form of advanced human-like intelligence is worth talking about. Don't you agree?
http://www.iscid.org/ubbcgi/ultimate...c;f=6;t=000269
Quote:
ID theorists should begin to ponder how life could have been designed. The problem here is that this is a much more difficult problem because our only guide is our experience with design. And the things we design are little more than toys when compared things like the cell. It's like asking a medieval scholar to explain the design mechanisms of the space shuttle.

Nevertheless, what ID1 can do is begin thinking about designing cells and then trying to design a simple cell that is able to persist and adapt [2]. The information and experience that would come from such a lofty objective would probably prove quite helpful in filling in the black box of "Design." That is, ID theorists would have their own "could have been" story with experimental support along the way. Janitor has long advised us to consider "the science of design." Of course, "designing a cell" will probably depend on advances in different fields of engineering, computer technology, biotechnology, nanotechnology, and AI/robotics. Thus, ID theorists would have to both deepen and broaden their pool of players.
http://www.iscid.org/ubbcgi/ultimate...c;f=6;t=000175
And this is just a cursory examination. The point here is that Mike Gene depends heavily on the "design logic" and "design principles" evident in human design for his thesis. Mike Gene wants to say that on the one hand, the more we learn about life, the more evident design becomes, but when it comes to using that knowledge to infer design capabilities of the designers, suddenly it is off-limits. One of his parrots, nobody, is often fond of saying that life is "advanced programming" beyond the capabilities of human engineers. I am waiting (patiently) for the day when we show that the programming isn't so advanced after all. Better yet, I am waiting for the day when we show that the programming is of rather substandard quality.

Quote:
Thus, to me, it's not a question of the number of designers (I'm agnostic about this), but a question of using a design-centric vs. a designer-centric approach. Again, I don't want to discourage you or Alix in developing the latter. My continual advice has always been to "go for it." Yet as an open-minded agnostic, I have not seen anything from you or others that tips the balance in one way or another.

You write: The research shows, even at this early stage, that a designer-centric approach is emphatically not futile, and that if intelligent design is implicated at all in the generation of biological phenomena, the evidence clearly implies multiple designers.

You are entitled to your opinion, but I'm afraid I don't see this. Your approach suffers from a blinding myopia and is simply a rhetorical device. For example, where does your approach factor in the possibility of "design, then evolution?" Are you under the impression that all of biotic reality is either designed or evolved?

Furthermore, is your approach so sterile that it can offer nothing but the conclusion of "multiple designers?" For example, you link to a page where the fact of 30 different classes is cited as evidence of multiple designers. Does MDT thus tell us there are 30 designers, one for each class? I can use a design centric approach to take this finding much further. But first let's see if your MDT approach is already exhausted.

Finally, what does MDT say about the fact the diversity in biology is only skin deep (as Conway Morris puts it)? When we get to the molecular and cellular machinery of life, biological universals and common themes seem to dominate. Does each one of the biological universals owe its existence to a different designer?

Enough for now.
I think RBH addressed this last section beautifully, here. No need to tag team on this simple intuitive matter. But I want to address specifically the complaint that MDT ought to pinpoint the exact number of designers. We make no such claim. As one of the ISCID posters mentioned, it suffices to demonstrate that there is logically more than one, just as ID only claims purportedly to detect the actions of the designer, and nothing more. Perhaps we should remind Mike Gene that unless he can specifically cite when his cells were front-loaded, and how many times interventions had to occur, etc... that his thesis crumbles to the ground? In fact, the kinase data and proteomics articles were cited as a reaction to Mike Gene's assertion:
Quote:
Nevertheless, the take home message from these studies, and several others, is that nature's code is very good at buffering against deleterious mutations. This theme nicely fits with many other findings that continue to underscore how cells have layers and layers of safeguards and proof-reading mechanisms to ensure minimal error rates. Thus, contrary to Miller's assertion, the "universal code" is easily explained from an ID perspective - if you have designed a code that is very good at buffering against deleterious mutations, why not reuse it again and again?
http://idthink.net/biot/code/index.html Now, why would an engineer have use of multiple redundant systems that have been reinvented 34 different times? The main point here is more subtle () -- Mike Gene wants to dictate for MDT what research it ought to do. We simply won't let him. Let's end with a reminder from Mike Gene:
Quote:
But there is no reason to be impatient. I have the patience to wait many years as I further develop this lines of thought. When you are dealing with an investigation sensitive to subtle clues (and thus at high risk of building on false positives), impatience is poison.
EDIT: to add another self-contradictory quote from Mike Gene
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Old 01-25-2003, 04:36 PM   #17
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Cool the meek concession

Quote:
Mike Gene: That is, it is possible that there are multiple designers. And the evidence doesn't clear imply multiple designers. There are simply data that appear consistent with multiple designers.
<puts in pocket, for later>
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Old 01-25-2003, 05:16 PM   #18
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Default Re: of MDT and ID hypocrisy

It is quite interesting how hostile and demanding "open-minded skeptic" Mike Gene is towards MDT given his continual begging for leniency regarding the almost unbelievably vague and subtle form of ID that he advocates. It is clearly a result of his uniteleological bias, and once this is exposed we can see the reason of his persecution of us.

But MDT follows quite naturally from several premises followed regularly by Mike Gene:

1) Loosen up on science's preference for parsimony

2) Take "it looks as if it were designed for..." intuitions seriously

3) Always keep in the front of one's mind the perceived biases of your opponents

The central insight of MDT is that an awful lot of things "look like they were designed for" subverting other designs. If this intuition is to be taken seriously, then MDT is the obvious outcome -- and a revolutionary one given the SDT-focus of the ID movement to date. There are, to be sure, some cases in things like development where "conflicting" designs may appear to result in a larger goal, but in all these cases both designs are explained by co-replicating genomes that have the same interest in survival, so this is easily identifiable.

In that ARN thread, MG also points to some of the widespread commonalities amongst life. Does this point to SDT or MDT? Neither; it points to common descent. As Dembski and others have pointed out, SDT is fully compatible with common descent; so is MDT.

Of course MDT advocates believe, in common with all other ID theories, that the first life was designed; however, the great thing about MDT is that it gives us much more insight into *how* it was designed compared to MG ID or SDT in general, which all advocate the "poof" model.

If I might for a moment advocate my own subspecies of MDT, namely ITWA theory (Invisible Tinkering Warring Army theory), this point will soon become clear. The basic biochemistry of life has been shown by nonteleological scientists to have several peculiar features:

1) A strange dependence on RNA for core processes, which just happens to have both self-replication and enzymatic capabilities, unlike DNA and proteins

2) A considerable degree of optimization, but optimization that appears to have simpler precursors -- e.g. the genetic code is thought to have started with just a few amino acids, which happen to be the most common ones in various core protein processes

3) A limited number of "basic" protein folds, DNA motifs, etc.

This list could be greatly expanded.

The point of all this is that it appears that the last common ancestor (not necessarily a single cell, perhaps a "gene pool" of laterally-transferring bacteria) was not itself a "design from scratch", but instead the product of a tinkering of earlier, simpler designs. ITWA theory assimilates all of the work of nonteleologist scientists on RNAworld etc. and incorporates it into its own theory. Some version RNAworld existed at some stage, but in order to gain an advantage over other ITWAs, one ITWA added DNA to store genetic information. This allowed for much longer genomes and greater complexity. Further tinkers expanded the genetic code, etc.

One of these variants was so superior that all competitors, except perhaps things like parasitic viruses and RNA viroids, were exterminated. And this is the LCA of life. (this may be a somewhat oversimplified picture, extermination was not necessarily a sudden process and we could have had multiple "tinker sweeps to fixation" as various innovations took over; but I am just exploring here).

So one of the ITWAs "won" the battle. So why, a skeptic would ask, did the process not stop here? Victory had been had!

Well, as anyone who studies the history of combat knows, once one army triumphs, a common result is for the army to split up and fight over the spoils. Repetition of this process results in the modern world of innumerable battling (and sometimes self-serving cooperating) ITWAs.

This is a far more detailed and testable explanation than "somebody designed some things for no detailed reason a few billion years ago", which appears to be what the more subtle forms of ID amount to.
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Old 01-25-2003, 08:41 PM   #19
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Default Another keeper...

ibid:
Quote:
Mike Gene: Obviously, one must make some working assumptions about the designers to infer design. But it would seem prudent to minimize those assumptions.
Quote:
Mike Gene: Healthy skepticism is not the same as "resistance." I don't "resist" MDT, as I am quite open to it. I simply find it to be plagued with many fundamental problems. That you have not been able to address several basic questions is not an expression of my "resistance," but a symptom that there is nothing of substance to resist. Furthermore, you do overstate your case and refuse to phrase it in a modest and tentative fashion. You should not be surprised that such a posture invites skepticism.
<puts in other pocket, for later>

I think we've hit a nerve.
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Old 01-26-2003, 10:34 AM   #20
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Thanx for all that discussion.

I wonder if anyone has tried actual experiments in automated coding-style detection. The way I'd guess that this could be done is to calculate various indices and then see how different programmers' indices compare.

And Mike Gene's bluster is curious -- I wonder why the idea of multiple designers gets his goat.

I wonder what William Dembski thinks of the multi-design inference.

Reading that thread, someone brought up the question of osteoblasts (bone-building cells) and osteoclasts (bone-destroying cells), and whether they had had more than one designer, despite being part of a single bone-maintenance system. I propose the following hypothesis:

The team that decided to design vertebrate bone had some members who would get sore if the team leader assigned some work to someone else. So the team leader developed a Solomonic way of pacifying his/her/its team. He/she/it split the bone-maintenance task split in two, assigning the bone-construction design to one subteam and the bone-destruction design to the other subteam.

Isn't petty organizational politics fun?

Also, calling predator-prey systems a kind of symbiosis, as some IDers do, is a rather serious stretch. That might be justified if prey animals offered themselves to predators in the fashion of Andy Capp's Shmoos. But they don't, and the adaptations of predators and prey have a suspicious resemblance to cross purposes.

And here are some additional trophic levels in my grass-deer-wolf example.

The wolf can be afflicted with fleas, heartworm, and canine-distemper viruses, among other parasitic organisms. However, a flea's biting can provoke the wolf to scratch the bitten spot, and the wolf has an immune system that can attack heartworms and distemper viruses.

Also, the deer can be afflicted with ticks and perhaps also Lyme-disease bacteria. Among others.

And the grass can be afflicted with Fusarium fungi.

Suggesting some additional designers.
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