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01-23-2003, 11:21 AM | #11 |
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Principa,
Those are VERY nice examples of research in the MDT vein. Thank you! I see several points of direct import for MDT: 1. The findings reported in the cited examples are at the right level of analysis, genetic and proteonomic, to be the logical locus of interventions by designers. Those are the levels at which there is the leverage to instantiate the designs that appear in phenotypes as parasitism, symbiosis, and so on. 2. Completely consistent with the MDT hypothesis as outlined in the ISCID thread I referenced above, they implicate a finite, limited number of designers. From the cited studies we can infer that there are on the order of a few dozen distinguishable designers. 3. The specific phenomena - for example the 34 cases of which the authors say they have independent evolutionary origins - form a database for beginning to develop design-discrimination methods and test the hypotheses concerning the skills, abilities, competences and purposes of the designers that I suggested was a vital research program for MDT. All in all, those references provide impressive support for MDT and its associated research program! RBH |
01-23-2003, 12:12 PM | #12 | ||
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RBH, thank you and Nic for coming up with the idea. There is more data to come along the way, of course, but one of you guys needs to start thinking about a book.
Anyways, there was a challenge of using computer code to illustrate MDT detection. I found this pdf on the web Software Forensics: Can We Track Code to its Authors? Quote:
Eugene H. Spafford Stephen A. Weeber 19 February 1992 It looks like MDT will be a very fertile research endeavour indeed! EDIT: Here is another report on software forensics, Quote:
EDIT3: Here's the link for the ITWA thread on IIDB. |
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01-23-2003, 12:17 PM | #13 | |
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01-25-2003, 03:12 PM | #14 |
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Thanks for the additional material, Principia.
Interestingly, the MDT discussion has been revived revived on ARN (not by me!). RBH |
01-25-2003, 03:16 PM | #15 |
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I've got a response to Mike Gene's arguments in the works... stay tuned.
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01-25-2003, 03:40 PM | #16 | |||||||||||
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of MDT and ID hypocrisy
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And this is just a cursory examination. The point here is that Mike Gene depends heavily on the "design logic" and "design principles" evident in human design for his thesis. Mike Gene wants to say that on the one hand, the more we learn about life, the more evident design becomes, but when it comes to using that knowledge to infer design capabilities of the designers, suddenly it is off-limits. One of his parrots, nobody, is often fond of saying that life is "advanced programming" beyond the capabilities of human engineers. I am waiting (patiently) for the day when we show that the programming isn't so advanced after all. Better yet, I am waiting for the day when we show that the programming is of rather substandard quality. Quote:
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01-25-2003, 04:36 PM | #17 | |
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the meek concession
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01-25-2003, 05:16 PM | #18 |
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Re: of MDT and ID hypocrisy
It is quite interesting how hostile and demanding "open-minded skeptic" Mike Gene is towards MDT given his continual begging for leniency regarding the almost unbelievably vague and subtle form of ID that he advocates. It is clearly a result of his uniteleological bias, and once this is exposed we can see the reason of his persecution of us.
But MDT follows quite naturally from several premises followed regularly by Mike Gene: 1) Loosen up on science's preference for parsimony 2) Take "it looks as if it were designed for..." intuitions seriously 3) Always keep in the front of one's mind the perceived biases of your opponents The central insight of MDT is that an awful lot of things "look like they were designed for" subverting other designs. If this intuition is to be taken seriously, then MDT is the obvious outcome -- and a revolutionary one given the SDT-focus of the ID movement to date. There are, to be sure, some cases in things like development where "conflicting" designs may appear to result in a larger goal, but in all these cases both designs are explained by co-replicating genomes that have the same interest in survival, so this is easily identifiable. In that ARN thread, MG also points to some of the widespread commonalities amongst life. Does this point to SDT or MDT? Neither; it points to common descent. As Dembski and others have pointed out, SDT is fully compatible with common descent; so is MDT. Of course MDT advocates believe, in common with all other ID theories, that the first life was designed; however, the great thing about MDT is that it gives us much more insight into *how* it was designed compared to MG ID or SDT in general, which all advocate the "poof" model. If I might for a moment advocate my own subspecies of MDT, namely ITWA theory (Invisible Tinkering Warring Army theory), this point will soon become clear. The basic biochemistry of life has been shown by nonteleological scientists to have several peculiar features: 1) A strange dependence on RNA for core processes, which just happens to have both self-replication and enzymatic capabilities, unlike DNA and proteins 2) A considerable degree of optimization, but optimization that appears to have simpler precursors -- e.g. the genetic code is thought to have started with just a few amino acids, which happen to be the most common ones in various core protein processes 3) A limited number of "basic" protein folds, DNA motifs, etc. This list could be greatly expanded. The point of all this is that it appears that the last common ancestor (not necessarily a single cell, perhaps a "gene pool" of laterally-transferring bacteria) was not itself a "design from scratch", but instead the product of a tinkering of earlier, simpler designs. ITWA theory assimilates all of the work of nonteleologist scientists on RNAworld etc. and incorporates it into its own theory. Some version RNAworld existed at some stage, but in order to gain an advantage over other ITWAs, one ITWA added DNA to store genetic information. This allowed for much longer genomes and greater complexity. Further tinkers expanded the genetic code, etc. One of these variants was so superior that all competitors, except perhaps things like parasitic viruses and RNA viroids, were exterminated. And this is the LCA of life. (this may be a somewhat oversimplified picture, extermination was not necessarily a sudden process and we could have had multiple "tinker sweeps to fixation" as various innovations took over; but I am just exploring here). So one of the ITWAs "won" the battle. So why, a skeptic would ask, did the process not stop here? Victory had been had! Well, as anyone who studies the history of combat knows, once one army triumphs, a common result is for the army to split up and fight over the spoils. Repetition of this process results in the modern world of innumerable battling (and sometimes self-serving cooperating) ITWAs. This is a far more detailed and testable explanation than "somebody designed some things for no detailed reason a few billion years ago", which appears to be what the more subtle forms of ID amount to. |
01-25-2003, 08:41 PM | #19 | ||
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Another keeper...
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I think we've hit a nerve. |
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01-26-2003, 10:34 AM | #20 |
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Thanx for all that discussion.
I wonder if anyone has tried actual experiments in automated coding-style detection. The way I'd guess that this could be done is to calculate various indices and then see how different programmers' indices compare. And Mike Gene's bluster is curious -- I wonder why the idea of multiple designers gets his goat. I wonder what William Dembski thinks of the multi-design inference. Reading that thread, someone brought up the question of osteoblasts (bone-building cells) and osteoclasts (bone-destroying cells), and whether they had had more than one designer, despite being part of a single bone-maintenance system. I propose the following hypothesis: The team that decided to design vertebrate bone had some members who would get sore if the team leader assigned some work to someone else. So the team leader developed a Solomonic way of pacifying his/her/its team. He/she/it split the bone-maintenance task split in two, assigning the bone-construction design to one subteam and the bone-destruction design to the other subteam. Isn't petty organizational politics fun? Also, calling predator-prey systems a kind of symbiosis, as some IDers do, is a rather serious stretch. That might be justified if prey animals offered themselves to predators in the fashion of Andy Capp's Shmoos. But they don't, and the adaptations of predators and prey have a suspicious resemblance to cross purposes. And here are some additional trophic levels in my grass-deer-wolf example. The wolf can be afflicted with fleas, heartworm, and canine-distemper viruses, among other parasitic organisms. However, a flea's biting can provoke the wolf to scratch the bitten spot, and the wolf has an immune system that can attack heartworms and distemper viruses. Also, the deer can be afflicted with ticks and perhaps also Lyme-disease bacteria. Among others. And the grass can be afflicted with Fusarium fungi. Suggesting some additional designers. |
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