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Old 08-20-2002, 08:23 AM   #11
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Quote:
Originally posted by Dan828:
<strong>OK, how about the religious game as a computer model, with the individual adherents being represented by AI bots. One of the religions is actually the true religion (our world is represented on a computer, our creators are programmers, etc.) and the others are whatever made up crap someone chooses. What attributes would be necessary to give the true religion an advantage over the others? What attributes would it not have if it were to survive and compete with the made up religions?</strong>
It only makes sense to talk about the one "true" religion if there is a definitive way to distinguish it from other religions. Unless you can come up with such a test, it can't be a feature of the game.

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Old 08-20-2002, 12:36 PM   #12
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This isn't related, but since we're talking games:

Years ago, I played Dungeons and Dragons a little. One night we got into a discussion about the bible being a massive D&D game:
Dungeon Master: "You're going to do WHAT?"
Player: "I'm going to part the Red Sea...."
DM: "&lt;sigh&gt; OK, roll the dice..."
&lt;dice rolling&gt;

DM: "DAMN! I can't believe you did that!"
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