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09-07-2002, 08:04 PM | #31 |
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Vibr8gKiwi: "but the actual calculation from inputs to outputs is deterministic (you'll get the same set of outputs for the same set of inputs every time)"
My point is that the brain has many inputs, such as heat, temperature, chemical concentration, electrical charge, gravity, age of the cells involved, as well as inputs from other neurons and their ilk. All of these vary not only the output, but also the function. they can feed into each other, and produce error and noise that do not appear in pure software neurons such as those you've probably worked with. The brain, given the exact same sensory input, will not behave deterministically, like a net in a software emulation would. It would only behave deterministically as far as the error bars allow it. tiny fluctuations (randomness) will be amplified by neurons in such a case and produce divergant behavior. I agree that if all inputs, including perhaps even the exact state of the universe, were fed in, we could have a deterministic organic brain. Otherwise, there is too much randomness in input, output, and function. This is why I hold the opinion that a computer does not 'choose', but we can. Choosing implies a choice, as was stated earlier. A typical game AI MUST respond in a certain way to certain input. There is no choice in the matter. A brain is not constrained to 'responding only' because it is not constrained by a 'certain input'. Input is entirely analog, and so is not entirely certain. |
09-07-2002, 08:21 PM | #32 |
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Christopher Lord:
It would be quite easy to have a computer program take ambient temperature, humidity, time of day, and a host of other things into its decision. Would it then be making a choice? And how does randomness imply choice? Randomness would seem to imply lack of choice - that is unless the individual can somehow control the choice. |
09-07-2002, 08:47 PM | #33 |
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No, it would not be easy for a computer to take these into account. These factors actualy vary the function of neurons. A transistor operates as a transistor under all situations.
That does not preclude an emulation layer, but that is not what we are discussing! The qeustion was specifically 'do [contemporary] computer games choose?' My answer was no for all of the reasons I outline in posts above. |
09-08-2002, 02:28 AM | #34 |
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Military flight control software is now at the stage where it can learn enough about a particular pilot to predict what the pilot is going to do before the pilot is even aware of having made a decision. The reason for these systems is that in the height of a dog fight or during the stressful part of final approach to ground targets the pilot will start to concentrate on a single task to the detriment of other ancillary tasks. By learning what the pilot does in particular circumstances the computer can take over those tasks whilst the pilot is busy, acting like a virtual co-pilot. This happens so seemlessly that the pilot is unaware that it isn't him doing things but a sort of virtual twin.
In the industry the big joke amongst software engineers is that for at least ten years the only component in the cockpit that isn't really needed is the biological part, in fact so much effort goes into software to correct pilot errors that we could probably cut the cost of the system by 50% if the pilot was removed. I wonder how many people flying across the US are aware that in most cases it is software that taxis the plane to the end of the runway, software that takes off, cruises and lands the plane and software that taxis them to their arrival gate. The pilot has become a back up system! (oh, another joke was when we were talking about a replacement for the Harrier ond A10, both tank buster coming to the end of their lives, we eventually decided that a cruise missile with a refuelling probe and a 30mm cannon would be the ultimate replacement!) Amen-Moses |
09-08-2002, 05:19 AM | #35 | |
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Quote:
"A brain is not constrained to 'responding only' because it is not constrained by a 'certain input'. Input is entirely analog, and so is not entirely certain." Computer games more typcially then not use analog inputs. But get back to defining your terms. [ September 08, 2002: Message edited by: Liquidrage ]</p> |
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09-08-2002, 08:25 AM | #36 | |
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09-08-2002, 10:00 AM | #37 | |
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09-08-2002, 12:04 PM | #38 |
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In computer games there can be times where there is no randomness by the computer and a move is still made. It might be because the computer is forced to make a move or else it will lose the game immediately. Therefore randomness is not absolutely necessary for the computer to make moves.
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09-08-2002, 12:35 PM | #39 |
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Yes Kent, what is your point? Are you saying that creatures with free will don't do the same thing?
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09-08-2002, 01:30 PM | #40 | |
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