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03-14-2003, 07:53 PM | #31 | |
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We are at evens....
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Computer programs typically carry out functions but do not operate on functions themselves. They generally do not perform tests for functional equivalence (although I think some pre-compilers - which are programs in their own right - do in order that object and run-time code can be optimized). To answer the question it is necessary to understand that a) a number is either odd or even, b) even numbers are divisible by two, c) the operation of dividing something by two is reversed by multiplying it by two. d) vice versa of c) above. e) therefore from d) any number multiplied by two can be divided by two and hence from b) any number when multiplied by 2 can never be odd. Of course, this may not be the only way to figure the problem. Let's focus on step c) though - doesn't this seem to contradict the LOI? We take x, compute y, compute z and then we say x and z are identical. Rather, we should x and z have an equivalent numeric quality - i.e. They represent the same number. This is not turning out as well as I'd hoped, so I'llk rush straighjt to my conclusion. Computers can perform math and logic but they don't appear to understand math and logic. The only way I know that they can hypothesize (other than being programmed to spit out strings of permutations) is in forward branching. On the other hand, I don't consider it unfeasible to construct a computer that will learn by questioning itself. Cheers, John |
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03-14-2003, 08:21 PM | #32 | |||
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Re: We are at evens....
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Computer programs typically carry out functions but do not operate on functions themselves. They generally do not perform tests for functional equivalence (although I think some pre-compilers - which are programs in their own right - do in order that object and run-time code can be optimized). Quote:
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03-14-2003, 08:30 PM | #33 |
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Sorry, I was caught up with other things, and sort of forgot about this thread...
Allow me to respond to a few concerns. jpbrooks said that axiomatization means that "you could just put the rules into a sufficientlycomplex computer program (that only needs to manipulate symbols) and let it run until it has derived all of mathematics". Not really true, as each term in an axiom scheme can be instantiated by an infinitely number of possible formulas, e.g. from P -> P I can derive x = x -> x = x, sin x + cos y = z^2 -> sin x + cos y = z^2, etc. etc. So unless we have a computer with infinite parallelism, even a simple theorem like 2 + 2 = 4 may take infinite time to derive! Therefore, I don't think of this as a serious objection against axiomatization, or even as an objection at all. Kim o' the Concrete Jungle is concerned that an axiomatic approach makes people lose sight of the original semantic meaning. This I think is a valid concern: personally I advocate using the axiomatic approach mainly to debunk arguments made by charlatan philosophers (but not to "prove" arguments as valid). Also at this point I think it's important to distinguish between the semantics of natural languages (e.g. English) and the semantics of formal languages (e.g. ZFC). Natural languages contain lots of ambiguity, and lots of weird conventional uses and exceptions accumulated over the ages (e.g. why do we say "four o'clock" but not "four o'watch"?). In contrast, the conventions for formal languages tend to be simple and well-defined. (Then again, some technical languages such as C++ are actually specified in English prose. Thank goodness programmers tend not to interpret words with the same degree of flexibility as do e.g. lawyers...) Finally, unfortunately the wave/particle duality isn't a good case for showing the "contradictory" nature of the universe. Because things behave as waves at certain times, and as particles at certain other times. When something behaves as a wave, it doesn't behave as a particle. When something behaves as a particle, it doesn't behave as a wave. The mistake is not in assuming the Law of Non-Contradiction, but in assuming that the terms "particle" and "wave" correctly refer to intrinsic properties of objects. |
03-15-2003, 05:17 AM | #34 | |
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sprintf("Hello World\n");
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Cheers, John |
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03-15-2003, 07:05 AM | #35 | |||
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03-15-2003, 07:48 PM | #36 | |||
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03-16-2003, 12:51 AM | #37 | |
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